Australian Civil War 1999 v2.1
by Dracon, with assistance from Cameron Hills
dracon@strategicgaming.com
ICQ: 14879467

Thankyou for downloading Australian Civil War 1999 v2.0. It is recommended that you look 
over this readme before playing the game, as it will give you a brief overview of the
game, and a few helpful hints.
                            !!***WARNING***!!
This scenario contains some unnecessary but offensive language. If you are overly religious, have
had a sheltered life, or are just another Old fashioned Fascist Conservative, you're 
not going to like this, so don't go any further. If you feel the need to complain and rant
and rave to me about 'decency' and 'political correctness' and 'when I was your age....' crap
you can do so using the contact information above, I will be happy to hear your troubles.

**NOTES**
This scenario is the result of the pathetic response to ACW1999v1.0. I have totally rebuilt the scenario from the ground
up, getting rid of the Western Australian Civilization, toning down on the expletives and making general improvements in
many places. It is a deliberatly uncomplicated scenario, but can be played with the different tribes, who each have different
challenges.

Background. **NOTE: This storyline is fictional**
In late 1998, Pauline Hanson's One Nation Party had spread it's influence into rural Australia, due to turmoil and 
schism within the traditional rural party, the Nationals. Pauline Hanson's often racist and extreme views and policies
failed to deter the farmers and people from rural Australia from flocking to her banner, and many actually began to believe
her. With the help of her right hand man, an utterly despicable person named David Oldfield, she devised a propeganda
campaign in the bush that had the poor gullible bastards in arms against the apparent Asian 'invaders'. Before, everyone
thought that Hanson's head was as empty as a John Howard promise, but it was clear that something sinister was at hand,
but the real question was: "Who's behind this? Who's the real person pulling the strings?". 
Then, it happened. In far Central-West Queensland, war had broken out. The white farmers had descended on a small Aboriginal
settlement and had massacred them all. The Aboriginals had struck back, attacking at night, on unsuspecting homesteads. 
Soon, the general populace was up in arms, each side, the Aboriginals, calling themselves the Mabo Milita, and the Farmers
claimed that the other had started the turmoil. Pauline Hanson used this uncertainty to her advantage, convincing her followers,
and many others  that the Mabo Militia, an Aboriginal Terrorist cult (so she claimed), had been the first to show agression, 
and the farmers were just defending themselves.
The case was taken to the High Court in Canberra. One man, a man named Brendan Deegan, was to give evidence, evidence that 
would end the case once and for all. Whatever the evidence was it didn't please someone, because on the morning of the case
he was found bobbing face down on Lake Burley Griffin, dead. Shot square in the head. Of course, the usual accusations soon
followed. Pauline Hanson blamed it on John Howard, the Prime Minister, she claimed that Mr Deegan was to give evidence supporting
her. John Howard claimed that Mr Deegan was to give evidence on his side, and that Ms Hanson was responsible. Merrick and
Rosso, of Triple J radio blamed it on David Hasslehoff, Kim Beazly blamed it on the GST, Brian Harradeen and Mal Colsten
couldn't decide, and Senator Meg Lees insisted that it had something to do with Basic food items.
Pauline Hanson, again, used this to her advantage, convincing her followers that John Howard had done it himself, which is 
impossible because the gun would've been twice as large as him.
Aden Ridgeway, Democrats Aboriginal Senator elect, was disgusted by the state in which the Government of Australia had degraded 
to, went and Gathered up the Aboriginal population and their supporters to the Northern Territory, and North-west Australia
forming the Nation of Mabo, a fundamentalist faction bent on reclaiming the lands which the indigenous peoples of Australia
had lost 200 years ago. Pauline Hanson moved her supporters to Queensland, forming another Faction, bent on conquering Australia,
and driving all blacks, asians, gays, hispanics, and infidels from the land. John Howard, having lost about half of his country,
went to Parliament to consult his cabinet, who were all in the Parliamentary Bomb Shelter, cringing with terror. Alexander Downer
Foreign Affairs Minister, was babbling incoherently and acting like a total patsy, but that's nothing new.
New Zealand, seeing this as an opportunity to strike at their secretly despised neighbours, got the UN's support, and launched
an attack on Australian soil. Indonesia, Papua New Guinea, and The South Pacific have also found this an opportunity to further 
their ambitions in the region.

**NOTE** This scenario is fiction, a hugely exagerrated extension of the political tension of the Mid-late 1990s. 
Characters, such as John Howard, Pauline Hanson, Bill Skate, Aden Ridgeway, Jenny Shiply and BJ Habibi, are real life
people.

Easiest- The Coalition
Interesting- Nation of Mabo, One Nation Party, New Zealand
Maybe not- Indonesia, South Pacific, Papua New Guinea.

**Civilization Notes**
The Coalition
Playing the Coalition should be easy, they have the most cities, money, and have a good military
so if you're a beginner, this is the civ for you. Watch out for UN Peacekeepers and Mabo Militia
as you may lose some cities to their fierce attack strength. One Nation is just to your North,
they should be your major target, so, if possible, make peace with the nation of Mabo. You won't however
be able to make peace with New Zealand, because they make aggression pretty much constantly.

One Nation Party
One Nation are the guys trying to get the objective points, and everyone else's gotta stop them. The One Nation Party
is a pretty average civ to play. Just watch out for New Zealand's peacekeeping forces, Nation of Mabo's Mabo Militia, 
and Coalition forces. They really can't afford to make peace, because they need to get the objectives.

New Zealand
New Zealand should be a pretty easy civ to play, as you get free peacekeepers on the mainland often. Peackeepers
are a unit that is restricted only to New Zealand. Capture some cities early in the game, make the mainland 
your base of operations. Only keep what units you deem necessary on the islands, because there's not much of a chance
that it'll get attacked. For a helpful hint- there are some undefended cities in Tasmania (The Island just to the south
of the Australian mainland), and you have your Navy and an occupied transport nearby.

Nation of Mabo
You start off with only one type of unit, Mabo Militia. They're scattered through enemy territory, so use that to your 
advantage. You have a pretty much undeveloped and unpopulated nation to rule (That's pretty much what Outback Australia
is anyway). One Nation is your main enemy, so make peace with the Coalition a.s.a.p. as they are powerful, and can help
you in your war with Pauline Hanson.

Papua New Guinea
This is a pretty crap nation to play, but If you want a challenge, go ahead. You start off with a small force outside the 
town of Weipa in North Queensland, so take that city, and proceed to help your allies, The Coalition destroy Pauline Hanson.

South Pacific
This nation is even crapper than PNG. You start off with a small navy and a transport with a few Marines just off the coast 
of Queensland. Use it.

Indonesia
This nation is better than PNG and South Pacific, but are pretty much isolated from the mainland.

**REQUIREMENTS**
Civilization 2 (of course)
Fantasic Worlds Add on
A Computer.

**Credits**
Thanks to Cameron Hills ( c.hills@bigpond.com ) For his generous assistance in the making of the scenario. His great ideas 
for wonders and priceless advice are greatly appreciated. He also supplied many of the new wonder and technology icons, along with
with Beta testing this scenario.
Thanks Cam.


